Corrected level of detail for character: helmets, chests, pants, and gloves.Bug fixes for all chests, pants, and gloves in-game, especially on chemlights (colored lights that mark team members, squad members, and enemies).
#Call of duty world war 3 driver#
New buggy driver behaviour in TPP animations.New quadbike driver behaviour in third-person perspective (TPP) animations.New vehicle drop animations (reworked cutscene).Head glitch corrected for standing and crouching poses when wielding all in-game weapons.Ammunition slot resets when changing the currently selected turret to a strike in the hub.General improvements to strike presentation in the hub menu.Changes to AT APS HEAVY: cooldown takes longer and blocks 4 rockets maximum.Added AT APS LIGHT: blocks one bullet and turns off for a specified period of time.Lower prices should make Flying Drones a better investment! Fixes to hitboxes, hit points, and prices of Flying Drones.
![call of duty world war 3 call of duty world war 3](https://www.unilad.co.uk/wp-content/uploads/2017/06/COD-1.png)
![call of duty world war 3 call of duty world war 3](https://i.ytimg.com/vi/-7aq2DQA1wE/maxresdefault.jpg)
#Call of duty world war 3 plus#
There’s a radio antenna and helipad in the center of the map close to a new capture point, plus more new buildings and cover points to provide more tactical possibilities to players. In addition to the new theme, we redesigned a lot of the map’s infrastructure and introduced new combat areas with improved terrain. There’s a hospital, various personnel offices, a kitchen and dining room, classrooms, dormitories, communications rooms, storage rooms, garages, a gym, restrooms, and more, all placed with a keener sense of infrastructural logic. We completely reenvisioned the theme of the map, switching perspectives from that of an embattled town to an active military base where every interior location has its own unique visual identification and purpose. Nothing was off-limits in our efforts to rework Smolensk. Smolensk needed to change for the better, and we were ready for the challenge. Additionally, from a gameplay point of view, we found the map lacking in cover points, drastically reducing its tactical viability. This issue was compounded by insufficient lighting, which posed the risk of making players disoriented during eventful battles.Ĭompared to more famous sites such as Berlin and Moscow, Smolensk was fairly unremarkable and may have made players yearn for busier, more iconic locations. We felt the map suffered from a lack of proper infrastructure and points of visual identification. As such, we identified a few issues with one of our classic maps-Smolensk-that we weren’t happy with. Our extensive testing of World War 3 was not only intended to make the game technically ready for many players, but to ensure that our existing content was engaging, well-balanced, and suited to repeat play.
![call of duty world war 3 call of duty world war 3](http://vgboxart.com/boxes/PS3/24382-call-of-duty-world-at-war-old-full.png)
Situated on the banks of the upper Dnieper River, Smolensk is famous for its contributions to the aviation, electronics, and agriculture industries, and is home to many examples of stunningly intricate Russian stone architecture. The ghosts of its past can be seen in the walled fortification that still surrounds the heart of the city, a monument to the medieval age of siege warfare. With a storied history stretching back to the time of the Rus', Smolensk has seen its fair share of conflict in the last millennium.